Tutorials

Official tutorials

Step-by-step walkthroughs from the DreamOddly team, covering script, storyboard, characters and image generation.

A city with only data weather

Turn the climate question into science fiction: what if a city had nothing left but data weather?

An ancient beast wakes from ink

A mobile game opens on an ancient divine beast waking from an ink wash.

Alternate reads for key lines

Create alternate deliveries of each key line, from warm to ice cold, and choose one in the edit.

Keep characters consistent across shots

Carry the character reference look and keywords into every clip: same person, same hair and wardrobe, same anchor detail.

Cross dissolve for time

Use cross-dissolve to suggest passing time, memory, or a soft transition.

Macro texture

Use macro framing to magnify material texture such as ceramic, gauze, leather, or metal.

Silhouettes and outlines

Backlight a figure into a solid black silhouette and use the human shape as a visual symbol, as in the S5 duel, S9 detective, or S10 animation.

Close-ups on one micro-change

Aim a close-up at a single subtle change, a shift in the eyes or the corner of the mouth, and keep the description short and specific.

Pair official props with a character

Choose old-envelope, pocket-watch, or black-umbrella from propcatalog and pair it with the character as a memorable detail.

Generate one shot at a time

Select one shot and start image generation for it.

Pan and tilt

Use pan-left or pan-right to show horizontal space, and tilt-up or tilt-down to show vertical relationships.

The light that waits up

On every late night at the office one lamp is still burning, left on by someone who is waiting for you.

Everyday action montage

Assemble small actions such as boiling water, tidying up, and walking into a rhythmic montage.

Dolly zoom for the turn

Use dolly-zoom-in or dolly-zoom-out for a moment of reversal, realization, or loss of control.

Anchor dialogue sync

Treat synchronization between dialogue tracks and picture as a zero-tolerance requirement.

Keep clips a sensible length

Keep each clip near the platform default length and give it enough internal change, since a long clip with nothing happening goes dead.

Fall back to cloud render

Hand the job to cloud render when local compute falls short, and keep the handoff and its status reconcilable end to end.

Round-trip any adoption

Every video or audio asset must support adoption, un-adoption, and re-adoption as a clean round trip with no dead end (WALKTHROUGH 11).

First and last frame slots

For first and last keyframes, specify the starting and ending actions separately while keeping the character, scene, and camera continuous.

Fix the narration point of view

Choose one narration stance (first-person interior, third-person omniscient, or detached observational) and hold it for the whole piece.

Trim with in and out points

Trim each clip with in and out points rather than deleting whole segments, which keeps the usable footage you would otherwise throw away.

Check the link preview card

Check the preview card built from your share title, description, and cover, since it is the first impression the piece makes when passed around.

Spin off another version

Use the one-click path to start another version from this finished cut, reusing the project rather than rebuilding it from scratch.

Let the pacing breathe

Alternate fast and slow so the piece breathes: short cuts through the tense passages, longer takes for the lyrical ones.